Escape This Cyberpunk Fortress
Worker placement and resource management board game with high strategy and depth set in an incredibly immersive high fantasy cyberpunk world!
When Will The Campaign Be Live?
We’re launching on Kickstarter soon. Please be sure to submit your email to be the first at being notified about the launch.
How To Play
Meet with the Corpocrats, Privateers, Rovers and Hooligangs to complete missions and gain different faction abilities.
Build a Reputation
Grow your street rep to unlock better perks and benefit allowing you to perform more missions with ease.
Find an opening
Look for opportunities from the Stratolites or black market netprowlers for scattered escape
points to Stratos.
Deep and tactical gameplay using worker placement and action selection movements.
Rich game narratives with deep, meaningful player choices, and heaps of replayability
Your squad evolves through your choices, loyalty to any would result in making some
Experiment with endless combos of missions, factions and rewards to build the perfect
During Cytress's global blind playtest, the playtesters consistently said they most enjoyed:
- the building of tubes allowing crews to jump to a different board
- the interactive area control due to crews being placed on board
- the thematic choices presented by the faction cards
- the variability created by random pairing of the skill cards
- the distinctly different factions and their unique abilities
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Backer Only Forum
Discuss all things cytress in a private forum
Cytress Cover Art HD wallpaper size
Cytress origin story with awesome and fascinating cyberpunk lore
Breath-taking artworks of Cytress with digital download
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MORE ABOUT CYTRESS
Cytress is designed by Sean Lee, a board game enthusiast who started designing board games four years ago in attempt to tell his story through his games.
The design process of Cytress is to combine fun mechanics with a rich, enveloping backstory, variable player powers, and stunning artwork.
Cytress blends an engine building system inspired by Terraforming Mars and Everdell with an interactive area control system influenced by Catan and Scythe.
To give Cytress increased complexity in strategies and options, yet have action choices that are fairly simple and for the game to be picked up easily.